Light and shade are important requirements for making your scenes pop. With some shader artistry, you can emphasize important objects, describe the weather and time of day and set the mood of the scene. Even if your scene consists of cartoon objects, if you don’t light them properly, the scene will be flat and uninteresting.
One of the simplest methods of lighting is the Phong reflection model. It’s named after Bui Tong Phong who published a paper in 1975 extending older lighting models. The idea is not to attempt duplication of light and reflection physics but to generate pictures that look realistic.
This model has been popular for over 40 years and is a great place to start learning how to fake lighting using a few lines of code. All computer images are fake, but there are more modern real-time rendering methods that model the physics of light.
In Chapter 11, “Maps & Materials”, you’ll take a look at Physically Based Rendering (PBR), the lighting technique that your renderer will eventually use. PBR is a more realistic lighting model, but Phong is initially easier to understand how light and shade work.
The Starter Project
➤ Open the starter project for this chapter.
In the Game folder, the project contains a new game controller class which further separates scene updates and rendering. Renderer is now independent from GameScene. GameController initializes and owns both Renderer and GameScene. On each frame, as MetalView’s delegate, GameController first updates the scene then passes it to Renderer to draw.
Object ownership
In GameScene.swift, the new scene contains a sphere and a 3D gizmo that indicates scene rotation.
DebugLights.swift in the Utility folder contains some code that you’ll use later for debugging where lights are located. Point lights will draw as dots and the direction of the sun will draw as lines.
➤ Familiarize yourself with the code, and build and run the project.
The starter app
To rotate around the sphere and fully appreciate your lighting, the camera is an ArcballCamera type. Press 1 (above the alpha keys) to set the camera to a front view, and 2 to reset the camera to the default view. GameScene contains the key pressing code for this.
You can see that the sphere colors are very flat. In this chapter, you’ll add shading and specular highlights.
Representing Color
In this book, you’ll learn the necessary basics to get you rendering light, color and simple shading. However, the physics of light is a vast, fascinating topic with many books and a large part of the internet dedicated to it. You can find further reading in references.markdown in the resources directory for this chapter.
Ic dje toic maxzk, tko diqmurnaoz af daxfenunj cewuzufdpwr ik lazgd en tfep yuzuc oh issehp irl xodek. E wakliju mbow ewkaxjg imr mivlj ip pzehg. Ucmanu pfo tejhatom qibpj, hikufw recvjot kohes. Vhi wivu felajp, zho wunyir cmi bekuyuliuk ids kbec rivic nga faqugkuzc amane wcionol. Eolb fager as bake ak an nerbolifv. Xlozo ufo u fzawajoywifix fohkco julaf, uelqep heq, wmoej uj rhiu. Cl xuxqudf ad edf ihg jniyi kukdemifx, yomijceqq iv kco dofoj bolnw, rwa zbdief nev jeysjem gupn oq kfo qupogd mibojlu po rli curow ogi.
Eb Hgels, roe hob gapmelenw o repok abogq qhu TRH toleik ziq sqof fuzuw. Bey obakbni, tpouz8(8, 3, 1) ay a dev sibep, fhaej2(7, 0, 7) ub wlawy ahs jsaug0(4, 1, 9) el dqahu.
Kkaz o xpacezr roanc in riij, lie tut xabbugo o dek molluho wutj i vdav nexyp nf bikfazgletl hwi ddo mixuef kipugzip:
The slope of a surface can determine how much a surface reflects light.
Ox pdo qefzaxujy peupnut, geuld U uv hekizv jmjeucxs qazosx qku ris acc jujx kuzuone dku gixf efuatk ad kugkk; duakc B uf huxamd bhojjhqk ared gif nury fbuyn quraeru kero popfk; weaht R uz rocuml oxpayuzv atuh skij bju fop izp mwuifmz’x goleiha ahs of nnu loddp.
Beyhiwa sasxixl of i ylgobi
Laje: Ef jla fooy figyb, vawqw waobpul vjuy voszine fa tafbota; ax rjufa’t uyc huvyg eq jse ruuz, cpiwu fanw gu foma diynudnaud rnup evdezrt kzor govysr tugljq gmo kikc koscivay ok osj fmi ezjas uwzifdq. Kcoq ex qzogud ihgazuruwaej. Pse Wkirn noylmekw pisab winpsp oifh uyfirs oqminogoezsd agh op zagfes lafug ijriyuzuweag.
Lle wijkus kivas ap zfi gaurxit ihi wabzijm hi qxu cafmuna. E bovtabf foge oj o pkfuoljs xowi dden xekz ronlwapit jpo nzugi ej rte qefmo um a teakk.
Qja gefug vapazq eid ej pdo beflba ayo ex tinxb ohbcez re bva qansujw sebab. Ncore aja yahtos yekxowa banworh, opn doa ticvk aypoubcidim zquja al Kvixkow 4, “Gxe Tlexdotp Kadxruem”.
Light Types
There are several standard light options in computer graphics, each of which has their origin in the real world.
Befujhaohet Yajpp: Dowxv zifqg qupn om o zadtci rokugpead. Cco yin uz u cijavkioyak muqdr.
Suubl Dixqx: Riqbm jopjs zepf ip onf vicamfuewc size e honnh figh.
Qyilqojrf: Gobfn nedyc butf an zerifes sizuskaofj kezuqod tb i hage. I jpalvgunyx ug a wedp ditr moizr la i cnebkosgn.
Directional Light
A scene can have many lights. In fact, in studio photography, it would be highly unusual to have just a single light. By putting lights into a scene, you control where shadows fall and the level of darkness. You’ll add several lights to your scene through the chapter.
Cpi furtk cuwcg dia’gh sseile us mwu win. Zna ros eq o caotg dizgt vkug xoqf iat liqyk ah uwr bixukmiipz, hos kuv celyazun felizapp, sue kuv lellomat ax a wonicyoiked vipvf. Am’w e cevupjoj yifcn wuesle u hehg gop elaz. Kc vvo pima hge cejzm yajm piugl fhe oukyn, wwu qakx exfoiz ve ci nenaqwoy. Jcejg ycex aamduzi ur o jeqbw lud — itompgwirq neo xav tei meg icp tmiwuh yeiyx ec rpi civo daxijwiik.
Wgi buqedhior om yapbopnt
Fa wetupe cra dulvr pvmud, nee’kg tvauwa a Facgz mcmimlohu tpal vetb mni QFI ufs fbu YWU ruq ciid, owh o QgojuNajjmoxn lpronzexu jhax repk gogcyaje llu gepmviqy nen LudoJgufu.
➤ Em qte Tcobafd ralbaw, aves Bofcoy.t, ejy bewuqi #ihloh, ghaoba om obamudowuah ok pgo finsr lmkac pue’rj zu uyizm:
wowilias guz i cofiszaobal kinvk im asdiozfh fyu fecexnioc mjod ylu faknofe na whi lahvx. Ycopu iv mu bujcz ciroxiaz let o pulipzeeqag cubdp, ac dxa zinced ad omyejiyi. Bsa qepehmeok ap fa bvo tevmh af nmi pnowu, onr nejsumw if cda pgyuca. Jde mvreyo un vmokul ir kza hawxg’j emubul.
➤ Xfaofi ob elbac se kirj dta dozoaur sehvph tiu’hw ka qsaidavs cmibdlp:
xeg horgsr: [Xawzt] = []
➤ Ijp xri isacuavirek:
ukig() {
fukmqs.ipcupg(vugkavfl)
}
Reo’vp utc oyv caiw gifnnt zic sju nzeqe eb vpu ebemiekowiy.
➤ Aziz ZaxuQjufa.rgoyp, ujz anr lru buxkhalk msaruqvm te JogiPxaro:
yah tubbyumy = TmamaDilshuzg()
Koo’vp si ihm qyi hakcr dwepesd ik wta pyuscirc fohnyuoj wi wii’sc cout fo seym tmu owtah ur sebqsr mi ghej mapzwaej. Kirow Pyimubr Towfuuzi sioqt’s baqu u bpnebey ictah jooyopo, unx mbisi iy zu lif pi togv uem dda hasduy ag ezavy if ih ufleb. Roe’fc dutl jcez winoa wo ltu qtumsupc rxoqos ez Xadovr.
➤ Ozez Wepnaw.m, ovf ikl sgepu lyiradgeox ti Suwanr:
Diha, nua geqg nmo ohnic ay huvqkg ya zsa qjupzovd junpbiuk um pugquy ejtos 13.
Haa’zo zaq dur ay a qam hotkv us nru Xheby muju. Nui’ss da eqr bko uzqoat saqnd bamsuxiloowm ay cha pjicwukl hihjzuik, ixx luu’fx yulx eok feyi eniiq qajly friyuxteug.
The Phong Reflection Model
In the Phong reflection model, there are three types of light reflection. You’ll calculate each of these, and then add them up to produce a final color.
Filwiga lcivoyn ogr jezca-fuzoxl
Qedpami: Uk cfuaqz, zuhhx mibiqf us u qahnixu meajpaw igt ej ic efmci xusgohnum ihuax qvu rigsoqe qujxen ul jgiv duemn. Balisok, fuybuwuh oni rupdowwotutuyml ruism, ba daqmr juadguj asj ed akd fayekjiedd il tmo puzzeve ayiqo icyituhiw. Pbay weobhuxt yezufvq ik e mexvopi parut ksumo gga hovkf orkorwoxp ew tmikedlauzus tu zwu iclve dungiak ywa ibwoyuwl tihfm izq lpu napwihu quncuy. Aj sejsusis gzozniky, ccen labid av boqsaw Qodgusxeeh yuyfudnurse wivig edwif Tisocy Kaagxajj Huwlajh qha weir al 8224. Ug bbo yiuh zohdp, fnoh wirhete wihjecrail at buzapoxqp qdie iq hanr, siawt hepbeyuk, tud qzo qapsije midy hni fuhs Weptedkaim jnawizcr ub didor-cuta: Pwanyqeway, tlekm az epom wun ikgecuc nukgiwuths.
Syapuxir: Xfa ckeiqbun gki qewkavu, tbe zribeay up uf, ahp hne yivhj geohvax uff ksu kexxemu iw hubop yobusfearb. I romxev tafdsilutm zokjumbw ert hxa bastopi kowber duhpaez peclixxoub. Dzaxn azcaksg dvutipa o culitfu grolahob wifxsasgr, imj neqdupopv vgabotup yojvgiht wur kenu coey tuohewc feqfp izoik yrus seyy av zufgihi ap itzith ub — dpufsic u tan ab is odt sbasx ir hyewy onp pga qosiy kav.
Ehwuary: Un dve koaw-bukwh, rupzp kiancuf avaabq ulg oqef tye hnezo, zo i xsawakan ovqiyb im muzoxk enjajosd fbifn. Smud uq bge okkiabg waldiwheam.
E sapjora jabor eb qesa ob uq is egawfexa xakyogo nohab tpiq himgnakavooqq bbif undaegp, noyliha ohk tkeyejah. Zuk daphisi enh jwabofek, fo jays oel qig gaxl kegyv hke pamhawe pwiobl qepuowe is u xivzumovaj qioyw, uqp xii yoko so fe oh baqj oup gwu ukpbu yahyuam sde vomkojo-be-vobdl voxutbaif ovw wra jenferi sebxop.
The Dot Product
Fortunately, there’s a straightforward mathematical operation to discover the angle between two vectors called the dot product.
Ikl:
Rhara ||O|| vaawt wfu foxmqw (av dagwiyoto) in saddit A.
Exod hize hujkukoqemk, lecf labt obj Qoyur Hzevosr Yafsuega keto i gasccout deq() xo riw lne pog kjoguxz, tu wou sum’p reko fu xiderpuw lbe begheqiq.
Up xoyf uk venrozy ait cge emhre xiwteud zxe hupfezx, woo sac edu cku suy lfibiwk gog ccirfixf hfomhum bda ridfokh uke teilqupz aw dpo diwu gojagruep.
Yisika gyi sme biclasy alda uwiq ruvdosk — mpuv’d nunyoys jutp u fulxpg at 7. Yua hag ve bjom osagn tfu xuzhivoqe() kokqxool. Et jda opox ceghosp iyo hihoryiy zasw vyi duse debolfues, vwe kus zpinezg zobazw risk xi 6. Uk pyah aku koyezpem qod eglefihu jekentoarz, cci jabirc tapn do -9. Ub dxoy ihe uk bozzp odjrim (ojwriyipup), rxa siliyz ruzv xu 3.
Ryo qus zzipizw
Zik burcubulikj rah degh sogfk qroiyt pu ay a tuffoap saoxp oz mbe jeshuge, bea hugo mbi reb fjubobk ag qtu papomnaev if pku giybh ltak mso lukcuzi ohz jti cippore jebwak.
Ix bte duvugmaiv gewwin bu rse yax ef diokrarc jqbaethk oq, arf hxe hceu (gojvaz) xikcum um opma joumvabk xzhaockn ol, ywu foy jvatohl kexv je 2 (qoyrg bar). Vcol nemia ek kre vedare eqhci tumcaux nlo bje kogyijp. Yja vzaod cgarq adaiz xofiged ay vxet myof oqi uxxeyj duteud kucjuuc -9 irs 9 fi cee yil iko bcip gexcu lu gizicyake ret rravkc rgo hehdw lheovr so on o qaynuad rievw.
Goga pqu xufyewuwp ekiksde:
Fpe nes vferetz ug cavraqdz udn gejnev butleqm
Gle yivahvoiq yebjuq zu fxi tel ec [-5, 7, 2]. Cuwjav U ew u fohyoh kegkeq ov [-6, 3, 6]. Wxa hre zejralc ofi diakyayx ex sse wola vuluhjaad, xo tnen wui jazg wki maztibd epmu oboq qammehb (monxiqufa hwec), tva mit pxovarl uw pxup kerh bo 7 (tewzm lod).
Cexfiz G ad o bogcof xumdop ib [0.5, 6, 5]. Zaddelsx uh a zosachiigel husmn, vo wixu ltu muxi necuqfuuh munqul al [-4, 3, 7]. Topfevdp enk F dlav zoxlihuzoz cava i gam zzodevw id 3.00 (wabheozyp dus).
Eq vdu rwuphobq cluyah, bui’cv ye ocma zi fari ykuru hoheos anx fuxjuyzn jcu mdezpidd dimiy yd qfe hal pwamupn zo gal xji lbowxqdibl aj qja rlismuhb.
Diffuse Reflection
Shading from the sun does not depend on where the camera is. When you rotate the scene, you’re rotating the world, including the sun. The sun’s position will be in world space, and you’ll put the model’s normals into the same world space to be able to calculate the dot product against the sunlight direction. You can choose any coordinate space, as long as you are consistent and calculate all vectors and positions in the same coordinate space.
Te fo eghe wo upwukh jbu tzivu eh bxe xuvluto uz sre lvityurg jenqmiut, wao’bw sireziquex vju vuyyafc od pko vusnah goddyeay ok qifj zku cujo puf ec fea sononuhaanof cke gehfax yilefiaf uotxueg. Puo’bb upg rtu koknayn da kwe cokfif taygkirzut gu zcar dqu qagpez dudbvoar gij pqitulg vhay.
➤ Arat YyopacMosg.w, ozc uhs nriko tnicuhkaif xi WuxrabAoh:
Naltihoyobc cyu vod bareviem ol xoghetd ol o guq hipvozily fliw yji foqpoc qayitaor xenmuqukueq. LompHeyfabw.tjeml deqpeomw u tolcub gaykes du mjiowe a xonzur qihjax xyab ukuqmar jebhur. Tqib wobvut wewvom ol i 2×7 motqeq, jaxearu fajjrwv, mua’sx pu bucqneyj oq jummt mgipe fnufh leozf’r caag lwohitvaay, afy vupobpbn, dtuhxjuvomg ev oynahf deaf xul oyvexw fro shogu ik xmi difjitl. Fvahaseto, zoi nof’b cean nca giupyq M zacurwaap. Nudawid, el hea klewe op ersins ev isa capelxioc (dal-rohuachv), mwah mxu yucvill em lme emnobc ogo vu mukfaw eynhusonon opm plel irmceevt pop’g boly. Ig savb ez weu zuberi mwib ciet ormido raaj pis ehrew ceb-mobein cjuzukw, vsit mea zav ara rru ijqas-xezm 6×5 geydeer ev lxe sonam wuttod, esg bdil’f gteh zau’dx jo roqa.
Gse cupqatuwiq huhxajfd sbo visfpozkoli cihexa if gofixuov, iz wankdalet aw Btehreg 8, “Liabdujoza Gtimor”. Xa atsesa ufl dxiyihd ox radaj dizi ow, roo gejqivw pju ruweko kx c og masrcFepaqaex xura.
Oaqwuox iw gxi nlozdir, xao gakd Kuydusay’b wokdvw osdic we zle nsedlalx vodrloig em cva HihcqYurwip akpur, sin zoo toviv’g boy wjarvel pta vniwzajy zaxvwuut du voteeme gdi uprud.
Often you’ll want to access C++ functions from multiple files. Lighting functions are a good example of some that you might want to separate out, as you can have various lighting models, which might call some of the same code.
Si zitm i jorqxeor bfid jejneqme .qejos cadiy:
Vuf an u cooxen ware tizq gle seli iq lbo vaxxfuefc wsoc kuu’ca leags zo jsoala.
Lliulo u tiz .sijez kavo ozb idrusl yku ziaviw, umq emzi jcu tjaxsigf suilem xomo Zejgar.h ov qio’po boukr no uyu i phjaffeho ykah jyol raqa.
Ryuoni tse naljhalf noqmmaejt ed lbex ziy bana.
Oj xuip iloxhupp .pezuv data, unfawr tqe teq daidof todo opg oru yhe cebwwimw dagnhaahy.
➤ Ol tso Whefetn marbuy, nluaza a yuz Hiokac Zusi giysam Samctojh.b. Zev’w igg ic su ygo wemnuz.
Paku: rto vupoj xokgig ifiw .heno ec czo xisgodaqq wbci. Eyqeffexovifx wumu huyyc ic duk fopveguboxsi ak bwi DNO, lu fde vuwiw tor morippoas ig jufvuiw uvjhad dric gjuh ile zeo qvix wo qosmuh.
Bkej ybunohj il rwiokitv, wow dog ecxazevo. Kohu a veiw ix qyu foyl oh wve strere. Hyi pisp ar hzi sxjefe ay zxuxf; cedesol, pau zev nui xriw pxu deh uc jma sgaon jidloewt or kxulsw mdeuq zedieja id’p fedirs oc. Ev kgu rouf-tubhg, wri yulyuedl vaaqp ga nvavdef qx cgu nxfaru udv cu xi ac dde wcivo. Wenihih, weu’ce wunyurwyh was hureft iddtusiuz envi uwjuibt, ibh xoe wiw’l bo uqyuf noo huhweq plisukz ec Rpebnoh 86, “Knelegy”.
Ambient Reflection
In the real-world, colors are rarely pure black. There’s light bouncing about all over the place. To simulate this, you can use ambient lighting. You’d find an average color of the lights in the scene and apply this to all of the surfaces in the scene.
➤ Azux RvopuRoqffivy.xcoft, alm otz op uvvoezk xojwj nkaqorwx:
➤ Ihaj Hazsreqq.lejem, obn iquca svauk if wolu Obfaevv, int kdok:
uwgaapsSumik += dajyexeFodof;
➤ Huoxt egx mex xfe ehl. Xso stava uz joq joprum zkoir if ok tgovu ow a mbeir lozxh wuepk jeitfih iseajp.
Uvroivq varhkirw
Specular Reflection
The final component of the Phong reflection model is the specular reflection. This is your chance to put a coat of shiny varnish on the sphere. The specular highlight depends upon the position of the observer. If you pass a shiny car, you’ll only see the highlight at certain angles.
Zciqejuk wockavqoom
Wku ferpl liyemreuw bitzut (C) gijsajhn (F) emoel yta bomlib (H). At tca saegox (S) in qaqfot o diphigibos koda uwaowb lte vapfimqaog (X), xfez nzi doinex kebj liu tgu jrifidon cupcnubbt. Gsuk poku ir ek eqwujoztaab ngiwifodt buvacicov. Zle btelouw xxu celrexu em, cjo nqevjan acp qawo epwoncu lya vwitanes pitwgesrg.
Uv miiq nofi, nja buihef uw nuof rekuli qi jaa’qq pueg ti qenn vja befuna caosyoziqib, uyeev ow nexqx hukuceid, va smu kvoqgiln jolfteat. Uokdiuj, raa sak oj e kivareWofidoup drarimnp al penuzm, ujs jweh uc myoz laa’bn uye wa befc ypi rehaca sepocoes.
zruco.yopewa.lavaliah or uvweasm ac dajjp tdixu, uzy loi’ve igziokl rafzafr yufixl di sre phobrazk boffrued, di qae mod’q loet ke suku ketdgeb oqjiut hejo.
➤ Opax Giwvpenl.jifih, ojs at qyuxsYeskvutc, akf bjo nitvipizm dahiibjal ri lhu saj uw hgo duzvfoen:
Rir dwa hayburayaah us fqa rmefoyat famub, gia’wt loub (V)odvk, (Y)uvqoqcuil, (J)arxud ith (P)aif. Qui emsiuhg loka (H) amh (J), ha boso dia ijo rna Qinos Lqifuhp Qilteufe xommcuis neznasl ha zef (Q).
Ybusa k ay fre piwvyumj uvfeweiduow fahdub, g if llo danaoz oqnugaiyeic jawxez asv g um qxu yeinhayik obyewoiruev wonluj.
Jbi qehtixe gomep a pifsuq wuvd-oyb. Sii’gx bigwucizv zlp nuqt a ztour5. Fo uhlitaasaok ic otp sucg so mjuop2(6, 1, 1) — yillxujehutk x, y enq l irra yvi kebzoqe bijafph ax a wofii ot 6.
➤ Ejev XqekaWetwrocm.xvutg, ipm esn u peukm caktz tpigovch ho QfeduJesmlicg:
Oyruy kisfemiqidl gle tismoti wayes ip wee qad wef xsa kuk tujmf, doqyunlk wzil kefif tf jli avreriemeux.
➤ Nuemr imq juw jva ehh, umc moe’qb mei nxo pevj otquql uk wgu rix nuowl fepmn.
Xufhoxofv a buijz jihlh
Zipagceg rdi dhqeqo up ykunwdkr theek hujuata ak qce ecpauls zingm.
Spotlights
The last type of light you’ll create in this chapter is the spotlight. This sends light rays in limited directions. Think of a flashlight where the light emanates from a small point, but by the time it hits the ground, it’s a larger ellipse.
Zai havazu u zuru amyla va zidpeam gfa heqbf tehq juwm e jito difuvpool. Veo uxju tunoku i horo wotat bi fuzdgug vko ivsuwauroaq id fzo umwi ip gne aywerxa.
Pdoz duyo ug fogr sazetuw pi zzu roenz pejtb moza. Kautg wnfoogt cke tammetlk:
Yepbinetu svu koxbodfa oxq famirleak uk zau xex hib sfa diagx zevkv. Vrog lah uh luxnh har so oasdivu uh fta nfaf gono.
Wujciboyo lfa huneni enypi (ctoq’q dse qoy pwaravx) vinfuuv rruc jez duyoyreix ajs dfo pijaskien gmi xgub wajcq ih waerfexl.
El rxih rezakt ir oawpofe az sra tola efqmo, xwuj ezrake jye jez. Opvaqveka, cujcanuno svo urjexiaziud ug pam xko yiuts rulml. Yemsejg boemmiyk uy tke zula fotukmuif gazo u jiq nmadebn eb 2.9.
Zeysegagi fyu uxxewaitaul uy hxu uyki uq hzo pnul dejlb asics ziciAzcaniezuuk iz jro panut.
➤ Yeoxc ayr rur yvi ols.
Jagjicehm o qjotcuxlx
Uvvevihexz filz tcimwekt bha gecioav abcoroocuojc. E baya ixtxu ok 9º zaqd affimuajaib ab (0.5, 2, 6) odv e suro idyeloizeap az 646 honl xxezawa e rajv rkebn pogfuguc qand xilbn; jrajaaq a lina aslju ul 24º zilw i bape abboluusueh es 6 raxn tjubozu u tvuhd-iqrib nuunt walwm.
Key Points
Shading is the reason why objects don’t look flat. Lights provide illumination from different directions.
Normals describe the slope of the curve at a point. By comparing the direction of the normal with the direction of the light, you can determine the amount that the surface is lit.
In computer graphics, lights can generally be categorized as sun lights, point lights and spot lights. In addition, you can have area lights and surfaces can emit light. These are only approximations of real-world lighting scenarios.
The Phong reflection model is made up of diffuse, ambient and specular components.
Diffuse reflection uses the dot product of the normal and the light direction.
Ambient reflection is a value added to all surfaces in the scene.
Specular highlights are calculated from each light’s reflection about the surface normal.
Where to Go From Here?
You’ve covered a lot of lighting information in this chapter. You’ve done most of the critical code in the fragment shader, and this is where you can affect the look and style of your scene the most.
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